The Coyote doesn't seem to store my settings upon reboot. This is a bit annoying when I have found a sweet spot on a patch.
I agree. That would be a nice feature to add. It was planned for the original production release but never made it in (it turns out that it's a little bit complicated; but I'll work on it).
A couple of features that would be nice: To be able to preset values on effects when combining several modules, say delay, chorus and distortion. There aren't enough knobs to go around so one would need to tweak it in the editor instead until it is good for gig. I guess some of this can be tweaked by modding the module code directly, but that's a bit cumbersome for daily use.
That feature already exists (see "Modifying Static Assignments" in the manual). Sockets not connected to something (i.e. not connected to a knob or driven by some other socket output) always have a default static assignment which can be changed in workbench. The knobs have "Init" values which can be set using static assignments. In the image below shows the configuration of the Chorus Delay patch in Workbench. All four knobs are in use, so the Depth socket on the Chorus Effect Module is set to 100% using a static assignment (it can be changed to any value using Workbench). The Inital value for the Chorus's Rate in this example is controlled by the the static assignment of the "Init" socket on Knob 0 (40%) which is wired to Rate.

- Chorus Delay.jpg (338.03 KiB) Viewed 881 times
A way to wire a button to switch between two preset knob values would allow for things like emulating a leslie, where you would have a slow and fast setting, or just to make wild noises.
HAHA! That already exists as well. In fact, that is really the whole POINT of the Coyote-1, though few people have figured it out yet or realized its power. Actually, it's one of two main points, the second (more obvious) one being that effect modules can be authored by anyone to do just about anything.
ANY output control socket can be connected to ANY input control socket. Want to sweep the depth of the chorus back and forth? Connect LFO the output of the LFO module (
http://www.openstomp.com/phpbb/viewtopic.php?f=6&t=76 ) to the Depth socket of the Chorus module. Want to create an echo which only engages when you play loudly? How about connecting the "+Gate Open" output of the Noise Gate module to the +Bypass of the Delay module (ok, so you'll find that one actually does the
opposite of want (i.e. echos when you play softly), so write an INVERTER module to flip a control socket vaule around OR you can use any existing effect as an inverter by running a control signal into its "+Bypass" conduit, and treating "+On" as the inverted value). There is room for a
whole lot of creativity there.
I also have a few ideas for an extended model of the box, possible a whole new version. One thing that springs to mind is an additional button, possibly a pushbutton potmeter that allows for a secondary set of control pot's, to give more tweakability on the box. As in: the patch has 8 potmeters, but you have to switch between two banks to access them.
It is not too hard to design an extended pedal board using the expansion port which would have more knobs and more buttons. Nobody has played in that space yet, but there are lots of expansion possibilities.
Oh, and the Workbench does crash on OS X. It usually crashes if I load a module from disk into it. On restart the module is there and everything i fine. And sometimes on upload to the box. It finishes the upload, but crashes in the process.
Please quote the version when reporting bugs so that historical forum data will be easy for users to make sense of. You are running OSX Workbench 2.00 (Beta). I'll take a look into the crash and see if I can replicate/fix it. If you ever get completely stuck with something that doesn't work at all in the OSX beta, you can try running the windows version instead. Also, we should get your box up to the latest OS. I will publish 2.01.02 very shortly, which contains a fix that will allow you to compile it using BST (the Mac OSX version of the Propeller Tool).
Still having fun!
I'm very glad to hear it!