Utility Module

Discussions about programming and implementing Coyote-1 effect modules

Utility Module

Postby eric_admin » Sun Mar 01, 2009 7:18 am

Here's a quick overview of the "Utility" module I'm currently working on. It contains a few mixers and gain blocks, and a general purpose logic function. This module will make it possible to create some interesting patches with some clever routing, and will be very useful in a support role with the LFO module (in progress, beta posted) and with the new version of the Delay module (which will require a mixer function to recombine the wet and dry signal paths after adding effects to either path).

Code: Select all
''======================================================================= 
'' TITLE: COYOTE1_MODULE_Utility.spin
''
'' DESCRIPTION:
''   A collection of commonly used utility functions:
''      Two Mixers
''      Two Gain controls
''      3 input logic function, configurable as AND/OR/NAND/NOR
''
''   INPUTS:
''      Mix A In 1
''      Mix A In 2
''
''      Mix B In 1
''      Mix B In 2
''
''      Gain A In
''      Gain A Gain
''
''      Gain B In
''      Gain B Gain
''
''      +Logic A In 1
''      +Logic A In 2
''      +Logic A In 3
''      Logic A Mode:   0=AND, 1=OR, 2=NAND, 3=NOR
''         
''
''   OUTPUTS:
''      Mix A Out
''
''      Mix B Out
''
''      Gain A Out 
''
''      Gain B Out
''
''      +Logic A Out
''


Utility Module.jpg
Utility Module.jpg (34.94 KiB) Viewed 468 times
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eric_admin
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Released

Postby eric_admin » Wed May 13, 2009 2:47 am

A released version has been posted to the Effect Modules forum here: http://www.openstomp.com/phpbb/viewtopic.php?f=6&t=77.
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